Helmeteers
Welcome to Helmeteers:
An RTS game where you serve your corporate overlords by helping them secure Neverfindium (tm) on a distant planet. Neverfindium, of course, is needed to make your company's signature novelty hat.
Take control of a planet-wide army and build up your infrastructure and capabilities in a quest for control.
Uses an innovative 2-layer enemy AI and advanced level generation.
Please comment any suggestions, bugs, or criticisms.
Tips:
- The production rate of a resource collector is determined by the number of resource tiles in its range. This is shown by the amount of purple particles created by the collector.
- The level regenerates randomly every time you exit to the menu. Don't count on the resource or obstacle distribution remaining the same.
- You can only place buildings in areas of the planet you control. Zoom out to see the control map and the locations of all control points.
- Different types of barracks have different spawn rates. But, the slower barracks (ex: tanks) produce stronger units than the faster ones (ex: riflemen).
- To beat the enemy, try to be aggressive, especially in the early game. Otherwise, the AI will get a strong foothold and be harder to defeat.
- Your soldiers will automatically target enemy soldiers and buildings. Just tell them where to go and they'll handle the rest. But, soldiers can't walk through stone or water and will automatically pathfind around them.
- You don't win or lose until all the barracks, soldiers, and control points from one player are captured/destroyed. Even if you've captured every control point, the enemy can still mount a comeback if it has barracks lying around. Conversely, you can still win even if every control point is captured by the enemy.
Winter Melon Jam 2024:
This is our entry to the Winter Melon Jam 2024 with the theme of "Polarity". In Helmeteers, you fight over a resource concentrated at the two poles of a planet. The player and enemy AI also start on opposite poles of the planet, creating the goal of traveling from the north to the south pole.
We originally took inspiration from the first Dune book, where control of the north pole of Arrakis was vital to control of the planet because of the concentration of water. For Helmeteers, we changed this to Neverfindium.
Credits (also in-game):
Aaron Moseley - Code, Art, Game Design, Sound Effects
Thomas Noll - Code, Art, Game Design
Jason Moseley - Music
External Assets:
- Space Background: https://deep-fold.itch.io/space-background-generator/download/eyJleHBpcmVzIjoxNz...
- Pixel Art UI Elements: https://assetstore.unity.com/packages/2d/gui/pixel-ui-128440?srsltid=AfmBOoovA-W...
- Game made with Unity
- Sound effects created with https://sfxr.me/
- Music made with http://beepbox.co
- All art (outside UI elements) made with https://www.piskelapp.com/
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