Trencher

This is Trencher, a 2D roguelike game made for the 2025 Big Mode Game Jam. 

An earthquake has recently hit your city and the civilians need the help of trenchers like you to repair their power lines. You dive underground and build infrastructure to connect one house to another, battling enemies and collecting resources along the way. After each job, you return to a main area where you can relax and upgrade your equipment.

Make sure to build lighting to keep away monsters and turrets to protect your infrastructure, otherwise you might be left stranded in the dark.

A tutorial is provided so you can quickly learn the basics of the game, but there are some mechanics you need to figure out on your own.

Please comment any bugs you may find and I'll do my best to fix them quickly.

Big Mode Jam 2025

The jam's theme was power, which is shown in the emphasis on building powered infrastructure like lighting and automated turrets underground. To this end, the deep underground is effectively pitch black other than the lighting you build and the power you bring down with you. This is in addition to the premise of the game, where you work to restore power to a city without it. 

Team Members

Aaron Moseley

  • Code
  • Game Design
  • Art
  • Sound Effects

Jason Moseley

  • Music

Disclaimer

All assets, including art, code, music, and sound effects were made during the period of the Big Mode Gam Jam 2025. This is with exception to the pixel art font, which was bought as part of the Pixel UI pack on the Unity Asset Store, and the free Lospec 2000 color palette.

We used Piskel to create the art, jsfxr to create sound effects, Beepbox to create music, and Unity to develop the game.

Published 3 hours ago
StatusReleased
PlatformsHTML5
AuthorAaron Moseley
GenreAction
Made withUnity
Tags2D, Crafting, mining, Pixel Art, Roguelike

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